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Edge blending with meshes
Edge blending with meshes








edge blending with meshes edge blending with meshes

Nearly every profession or filed makes use of advances in computer vision. Advances in automobile engineering are based on the use of computer vision and many more. Numerous mobile applications rely on the developments made in the field of computer vision. Surgeons use systems based on computer vision to display predicted results of surgeries. Film industries use computer vision and blending in animated movies, action movies and others in order to manipulate the objects/environments of the film.

edge blending with meshes

The use of system based on computer has increased dramatically in the past decade. The field of computer vision is continuously growing over the years. The technique investigates the deformation of the surfaces and at the same time maintain the smoothness of the blending are that will connect the two objects. Blending is a method for combining freeform objects represented with subdivision surfaces. Subdivision surfaces are initially a control mesh that has been refined through recursive subdivision, each iteration is always defined by the previous iteration's vertices Then the program works on blending two or more objects together while maintaining the smoothness of both objects. This project is a program that builds and views 3D models, and convert them into subdivision surfaces, smoothing them after each iteration. 3D Smooth Blending for subdivision surfaces










Edge blending with meshes